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                            <title><![CDATA[ Latest from Next TV in Xbox ]]></title>
                <link>https://www.nexttv.com/tag/xbox</link>
        <description><![CDATA[ All the latest xbox content from the Next TV team ]]></description>
                                    <lastBuildDate>Thu, 23 Dec 2021 14:00:00 +0000</lastBuildDate>
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                                                            <title><![CDATA[ DMR OTT Channels Launched as VOD Apps on XBox One ]]></title>
                                                                                                                                                                                                <link>https://www.nexttv.com/news/dmr-ott-channels-launched-as-vod-apps-on-xbox-one</link>
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                            <![CDATA[ Digital media company continues to add distribution ]]>
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                                                                        <pubDate>Thu, 23 Dec 2021 14:00:00 +0000</pubDate>                                                                                                                                <updated>Thu, 23 Dec 2021 14:27:02 +0000</updated>
                                                                                                                                            <category><![CDATA[Currency]]></category>
                                                    <category><![CDATA[Streaming]]></category>
                                                                                                <author><![CDATA[ jon.lafayette@futurenet.com (Jon Lafayette) ]]></author>                    <dc:creator><![CDATA[ Jon Lafayette ]]></dc:creator>                                                                <dc:description><![CDATA[ http://cdn.mos.cms.futurecdn.net/JGsRM7YbKg526Qh475nwCf.jpg ]]></dc:description>
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                                                            <media:credit><![CDATA[DMR]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[&#039;Lupin The 3rd: Operation Return The Treasure streams on DMR&#039;s RetroCrush]]></media:description>                                                            <media:text><![CDATA[DMR Lupin III]]></media:text>
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                                <p>DMR said it reached an agreement with Microsoft’s Xbox to launch six of DMR’s over-the-top channels as VOD apps on Xbox One and Xbox Series X/S consoles.</p><p>The six channels are Cinehouse, Retrocrush, AsianCrush, Cororo, KMTV and Midnight Pulp.</p><p>The Xbox launch continues distribution momentum for DMR, whose channels recently have also been added on platforms including Peacock, LG Channels, Vizio SmartCast, Redbox, and The Roku Channel.</p><p>“DMR’s new agreement with Microsoft is an exciting new benchmark for our company. Our six channels are joining a very select group of entertainment apps on the service which includes Netflix, <a href="https://www.nexttv.com/news/disney-how-it-went-from-zero-to-286-million-in-less-than-three-months">Disney Plus</a>, Apple TV, YouTube and Hulu,” said <a href="https://www.nexttv.com/news/filling-gaps-ott-content-407317">DMR</a> CEO David Chu. “This marks our first launch on one of the leading global gaming platforms and Xbox has been the most requested outlet for these channels by our loyal fan base”</p><p>Each of the DMR channels are available on Xbox for free with advertising, or as an ad-free premium channel for as low as a $4.99/month per channel subscription. </p><p>The DMR channels have picked up distribution on other platforms. </p><p>RetroCrush launched its free linear channel in the U.S. on <a href="https://www.nexttv.com/news/comcasts-peacock-streaming-service-created-from-traditional-tvs-winning-recipe">Peacock</a>, LG Channels, Vizio SmartCast and Redbox. Also a RetroCrush-branded programming block is launching on Pluto TV.</p><p>Midnight Pulp launched a free linear channel on Vizio Smartcast and a VOD app on Vizio Smart TVs.</p><p>Cocoro also launched a free linear channel on Vizio SmartCast and KMTV launched its VOD app on Vizio Smart TVs.</p><p>DMR also launched Retrocrush, Midnight Pulp and AsianCrush channels in Canada on The Roku Channel.</p><p>This year<a href="https://www.nexttv.com/amp/news/dmr-launching-social-video-division-to-boost-ott-channels"> DMR launched a dedicated social video division</a> that is approaching a reach of 20 million across YouTube and Facebook alone, and continued to distribute anime and other titles from its vast library to its streaming platform partners. ■</p>
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                                                            <title><![CDATA[ Xbox and PlayStation Streaming Usage Dropped 14% in Q2 ]]></title>
                                                                                                                                                                                                <link>https://www.nexttv.com/news/xbox-and-playstation-streaming-usage-dropped-14-in-q2</link>
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                            <![CDATA[ Decline comes amid massive uptick in use of smart TVs to stream video ]]>
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                                                                        <pubDate>Mon, 16 Aug 2021 16:29:18 +0000</pubDate>                                                                                                                                <updated>Mon, 16 Aug 2021 16:48:25 +0000</updated>
                                                                                                                                            <category><![CDATA[Technology]]></category>
                                                                                                <author><![CDATA[ daniel.frankel@futurenet.com (Daniel Frankel) ]]></author>                    <dc:creator><![CDATA[ Daniel Frankel ]]></dc:creator>                                                                <dc:description><![CDATA[ http://cdn.mos.cms.futurecdn.net/7wBJVmzcn7E9PQZWPFQsH7.jpeg ]]></dc:description>
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                                                            <media:credit><![CDATA[Microsoft]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Microsoft&#039;s new Xbox]]></media:description>                                                            <media:text><![CDATA[Microsoft&#039;s new Xbox]]></media:text>
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                                <p>Despite the <a href="https://www.nexttv.com/news/sony-playstation-5-hits-stores-nov-12-starting-at-dollar399">introduction of console upgrades</a> last year to the two biggest video game platforms, Sony PlayStation and Microsoft Xbox, the use of consoles to stream video dropped 14% globally in the second quarter, according to data recently published by Conviva. </p><p>The decline comes amid huge usage increases for smart TVs, which saw their viewing time shoot up 46% over the same period. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:867px;"><p class="vanilla-image-block" style="padding-top:52.60%;"><img id="d46MehrkrenyEEzGfeGcKU" name="Conviva.jpg" alt="Conviva" src="https://cdn.mos.cms.futurecdn.net/d46MehrkrenyEEzGfeGcKU.jpg" mos="" align="middle" fullscreen="1" width="867" height="456" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/d46MehrkrenyEEzGfeGcKU.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Conviva)</span></figcaption></figure><p>"For years, all devices have recorded global increases in viewing time," the latest Conviva <em>State of Streaming</em> report said, perhaps lending credence to the notion that the data indicates a sea change in how consumers stream video worldwide. </p><p>Notably, the No. 1 manufacturer of smart TVs globally, South Korea&apos;s Samsung, is seeing growth in global viewing market share, according to the same report. </p><p>Samsung&apos;s smart TV OS, branded "Tizen" in North America, captured 12% of global streaming time in the second quarter, vs. just 10% in the second quarter of 2020. </p><p>Xbox, meanwhile, saw its share decline to 5% from 7%, while PlayStation&apos;s share was 6% vs. 7% in the year-ago period. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:993px;"><p class="vanilla-image-block" style="padding-top:66.06%;"><img id="TTCWpJFrar963bsVK3dnvT" name="Conviva State of Streaming Q2 2021.jpg" alt="Conviva State of Streaming Q2 2021" src="https://cdn.mos.cms.futurecdn.net/TTCWpJFrar963bsVK3dnvT.jpg" mos="" align="middle" fullscreen="" width="993" height="656" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Conviva)</span></figcaption></figure><p>Other smart TV makers saw their streaming shares increase, too, including LG and Vizio, while the top two connected TV platforms, Roku and Amazon Fire TV, experienced narrow declines. </p><p>Android TV remains a niche platform, meanwhile, controlling just 5% of global streaming time. </p>
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                                                            <title><![CDATA[ Data Caps, Digital Divide Are Potential Barriers to Video Gaming Growth, Analyst Says ]]></title>
                                                                                                                                                                                                <link>https://www.nexttv.com/news/data-caps-digital-divide-are-potential-barriers-to-video-gaming-growth-analyst-says</link>
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                            <![CDATA[ MoffettNathanson initiates coverage of video gaming sector ]]>
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                                                                        <pubDate>Thu, 24 Jun 2021 16:37:30 +0000</pubDate>                                                                                                                                <updated>Thu, 24 Jun 2021 16:52:28 +0000</updated>
                                                                                                                                            <category><![CDATA[Business]]></category>
                                                                                                <author><![CDATA[ michael.farrell@futurenet.com (Mike Farrell) ]]></author>                    <dc:creator><![CDATA[ Mike Farrell ]]></dc:creator>                                                                <dc:description><![CDATA[ http://cdn.mos.cms.futurecdn.net/W74hEd5BFbwpWEgrytvFyP.jpg ]]></dc:description>
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                                <p> </p><p><a href="https://www.nexttv.com/tag/moffettnathanson-research">MoffettNathanson</a> initiated coverage of the video gaming sector Thursday, adding that sub-par broadband speeds in a large chunk of the country could affect growth at some of the biggest game makers. </p><p>In a 104-page report, MoffettNathanson research analyst Clay Griffin issued “buy” ratings on top game makers Activision Blizzard and Take-Two Interactive and slapped a “neutral” rating on Electronic Arts. He outlined three “mega-trends” in the industry, two of which have at least some ties to the cable broadband business, with increased digitization of game distribution being the largest.</p><p>Griffin wrote that the movement from packaged games sold in stores to titles that can be directly downloaded to PCs has been going on for years, but that digital distribution of console games only recently passed 50% of total unit sales. While Griffin noted that Electronic Arts finished the last fiscal year with a 62% digital full game mix and Take-Two and Activision reported even higher percentages, he doesn’t see the total elimination of video game stores just yet. One of the reasons for that is the lack of availability of ultra-high broadband speeds throughout the country. </p><p>“The convenience argument — ‘avoid the store, just click to buy’ — is diluted by the fact that modern games are <em>huge</em> files,” Griffin wrote. “Activision’s <em>Call of Duty: Black Ops Cold War </em>weighed in at 136 GB on XBox Series X/S. Broadband speeds have improved, but according to the FCC, about ⅓ of the country doesn’t yet have a connection capable of 100 Mbps.”</p><p>Griffin added that even at 100 Mbps, <em>Call of Duty: Black Ops Cold War</em> would take three hours to download.</p><p>President Joseph Biden has proposed spending about <a href="https://www.nexttv.com/news/biden-budget-broadband-is-too-expensive ">$100 billion for broadband deployment </a>as part of his American Jobs Plan infrastructure package that would help close that digital divide. While the government’s definition of sufficient high-speed internet has been in the 25 Megabit per second range in the past, <a href="https://www.politico.com/newsletters/morning-tech/2021/06/21/democrats-raring-to-go-on-broadband-legislation-796039 ">some Democrats have pushed for that minimum to be raised to 100 Mbps. </a></p><p>Cable operators have noticed an uptick in take rates for higher speed broadband tiers during the pandemic, and many expect that trend to continue. Broadband speed has been a priority for cable operators for years — Comcast has increased the average speeds of its broadband service every year for the past 20 years, Comcast Cable CEO Dave Watson said during the company’s Q1 earnings call.  Charter Communications said during its Q1 earnings call that most of its broadband customers opt for its entry-level 200 Mbps package. </p><p>About a week ago (June 17), the <a href="ttps://www.nexttv.com/news/ntia-releases-new-broadband-need-map ">National Telecommunications and Information Administration (NTIS) released an interactive map</a> that shows key areas of broadband need across the country using data from public and private sources. According to that map, there are large pockets of the U.S. that have average broadband speeds of 25 Mbps or less. </p><p>Though game developers have made it possible to start and play games without finishing the download and broadband speeds are expected to improve, game files will likely get bigger, too.  Data caps that limit downloads to 1 Terabyte per month seem huge on the surface, but could become another barrier, “especially as video streaming steadily replaces cable/satellite,” Griffin wrote.</p><p>Among gamers, that transition is already happening. </p><p>Griffin cited a Deloitte study that showed 26% of Generation Z (those born between 1997 and 2015) and 16% of Millennials (those born between 1981 and 1996) cited playing video games as their favorite entertainment activity. Watching TV shows or movies at home placed last for Generation Z (10%) and a close second for Millennials (18%, compared to 14% that picked listening to music). In comparison, 39% of Boomers (those born between 1946 and 1964) picked watching TV shows and movies at home as their favorite entertainment activity, with only 3% selecting video games.</p><p>While entertainment choices will likely shift once Generation Z gets older, that isn’t always the case, pointing to the 16% of Millennials who picked gaming as their favorite entertainment activity. </p><p>“Over half of Millennials are now over 30 years old. Old enough where the “chains of habit” are starting to get pretty heavy,” Griffin wrote. “The implications of this are clear. Even if Gen Z were to look more like the Millennials do now a generation forward, Millennials and even Gen Xers, will undoubtedly be more involved with video games than Boomers are today.” </p><p>Griffin referred to Take-Two CEO Strauss Zelnick’s often-quoted remark that “people consume the media they fell in love with when they were 17 for the rest of their lives. We think there’s some credence to that idea.”</p>
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                                                            <title><![CDATA[ Microsoft to Roll Out Xbox App for Smart TVs ]]></title>
                                                                                                                                                                                                <link>https://www.nexttv.com/features/microsoft-to-roll-out-xbox-app-for-smart-tvs</link>
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                            <![CDATA[ Tech giant bids to segment between hard-core, casual gamers ]]>
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                                                                        <pubDate>Mon, 07 Dec 2020 11:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Technology]]></category>
                                                                                                <author><![CDATA[ daniel.frankel@futurenet.com (Daniel Frankel) ]]></author>                    <dc:creator><![CDATA[ Daniel Frankel ]]></dc:creator>                                                                <dc:description><![CDATA[ http://cdn.mos.cms.futurecdn.net/7wBJVmzcn7E9PQZWPFQsH7.jpeg ]]></dc:description>
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                                                                                                                                                                        <media:description><![CDATA[The forthcoming Xbox smart TV app would be complementary to the Series X and Series S consoles (pictured).]]></media:description>                                                            <media:text><![CDATA[Microsoft Xbox consoles]]></media:text>
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                                <p>Microsoft, which just deployed the next generation of its Xbox gaming console, is looking to virtualize the Xbox platform on smart TVs.</p><p>Speaking to <em>The Verge</em>, Phil Spencer, executive VP of gaming for Microsoft, said an Xbox app for smart TVs should become available within the next year. </p><p>Microsoft already has an Xbox app for PCs and mobile devices, which lets users play cloud-based games via the company’s xCloud streaming service. </p><p>In addition to an app, Spencer has also recently mentioned the possibility of Microsoft deploying an Xbox HDMI dongle as a means of making the living-room set a device for cloud-based gaming. </p><p>With the release of its latest Xbox iteration earlier this month, Microsoft is segmenting between serious and casual gamers, delivering the high-horsepower Series X console to the former and the lighter, cheaper Series S to the latter. A gaming app that runs on the limited computer power of smart TVs would probably compete for the Series S market. </p><p>Migration of a significant portion of the casual gaming audience away from consoles would impact the competitive connected-TV market. According to Q3 data compiled by Conviva, gaming consoles account for around 10% of connected TV viewing, with the Xbox and Sony PlayStation consoles somewhat evenly split in terms of consumption. </p><p>Given that many of these console owners are also using their device to stream Netflix, Hulu, Disney Plus and other OTT services, replacing consoles with gaming apps would drive these users to other connected-TV platforms.<em> </em></p>
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                                                            <title><![CDATA[ Microsoft to Roll Out Xbox App for Smart TVs ]]></title>
                                                                                                                                                                                                <link>https://www.nexttv.com/news/microsoft-to-roll-out-xbox-app-for-smart-tvs</link>
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                            <![CDATA[ Company gaming chief Phil Spencer says the xCloud streaming service, which is already available on mobile devices, will come to televisions in the next year ]]>
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                                                                        <pubDate>Tue, 24 Nov 2020 18:29:09 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Technology]]></category>
                                                                                                <author><![CDATA[ daniel.frankel@futurenet.com (Daniel Frankel) ]]></author>                    <dc:creator><![CDATA[ Daniel Frankel ]]></dc:creator>                                                                <dc:description><![CDATA[ http://cdn.mos.cms.futurecdn.net/7wBJVmzcn7E9PQZWPFQsH7.jpeg ]]></dc:description>
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                                <p>Microsoft, which just deployed the next generation of its Xbox gaming console, is also looking to virtualize the Xbox platform on smart TVs.</p><p>Speaking to <a href="https://www.theverge.com/2020/11/24/21612714/microsoft-xbox-app-tv-xcloud-streaming-app">The Verge,</a> Phil Spencer, executive VP of gaming for Microsoft, said an Xbox app for smart TVs should become available within the next year. </p><p>“I don’t think anything is going to stop us from doing that," Spencer said.</p><p><a href="https://www.nexttv.com/news/sony-and-microsoft-launch-the-future-of-gaming-consoles-this-week">Also read: Sony and Microsoft Launch the Future of Gaming Consoles This Week</a></p><p>Microsoft already has an Xbox app for PCs and mobile devices, which lets users play cloud-based games via the company’s XCloud streaming service. Microsoft would be simply extending xCloud to another device category. </p><p>But Microsoft might not use an app to do this with smart TVs. Spencer has also recently mentioned the possibility of Microsoft deploying an Xbox HDMI dongle as a means of making the living-room set a device for cloud-based gaming. </p><p>With the release of its latest Xbox iteration earlier this month, Microsoft is segmenting between serious and casual gamers, delivering the high horsepower Series X version for the former, and the lighter, cheaper Series S to the latter. A gaming app that runs on the limited computer power of smart TVs would probably compete for the Series S market. </p><p>Migration of a significant portion of the casual gaming audience away from consoles would impact the competitive connected TV market. According to Q3 data compiled by research company Conviva, gaming consoles account for around 10% of connected TV viewing time, with the Xbox and Sony PlayStation consoles somewhat evenly split in terms of consumption. </p><p>Given that many of these console owners are also using their device to stream Netflix, Hulu, Disney Plus and other OTT services, replacing consoles with apps would drive these users to other connected TV hardware platforms. </p>
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                                                            <title><![CDATA[ Vudu to Launch on New Xbox Series X, Series S ]]></title>
                                                                                                                                                                                                <link>https://www.nexttv.com/news/vudu-to-launch-on-new-xbox-series-x-series-s</link>
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                            <![CDATA[ Vudu, the transactional on-demand streaming service acquired by Comcast’s Fandango unit, will launch on Microsoft’s Xbox Series X and Xbox Series S starting Nov. 10. ]]>
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                                                                        <pubDate>Mon, 02 Nov 2020 18:39:16 +0000</pubDate>                                                                                                                                <updated>Tue, 03 Nov 2020 14:38:37 +0000</updated>
                                                                                                                                            <category><![CDATA[Streaming]]></category>
                                                    <category><![CDATA[Currency]]></category>
                                                                                                <author><![CDATA[ jon.lafayette@futurenet.com (Jon Lafayette) ]]></author>                    <dc:creator><![CDATA[ Jon Lafayette ]]></dc:creator>                                                                <dc:description><![CDATA[ http://cdn.mos.cms.futurecdn.net/JGsRM7YbKg526Qh475nwCf.jpg ]]></dc:description>
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                                <p>Vudu, the transactional on-demand streaming service acquired by Comcast’s Fandango unit, will launch on Microsoft’s Xbox Series X and Xbox Series S starting Nov. 10.</p><p>Viewers will be able to watch more than a thousands 4K movies and TV shows on Vudu, enhanced by the new Xbox’ enhanced dynamic range, fuller colors, and 3D spatial sound with Dolby Vision and Dolby Atmos.</p><p>“At Xbox, our goal is to make the transition from playing games and streaming media on Xbox One to Xbox Series X|S as seamless as possible, so that you’re not missing out on the content you love when you jump into the next generation of gaming, said <a href="https://news.xbox.com/en-us/2020/11/02/apple-tv-and-favorite-streaming-apps-available-at-launch/"><u>Xbox wire editor in chief Will Tuttle in a blog post.</u></a></p><p>“With our new consoles, immerse yourself with fuller colors, enhanced dynamic range,  and spatial sound just as the filmmakers and creators intended on Xbox Series X|S with Dolby Vision and Dolby Atmos, which are supported on apps like Netflix, Disney Plus and Vudu,” Tuttle said. “Together, these advanced audiovisual technologies will take your favorite entertainment to new heights through ultravivid picture quality – incredible brightness, contrast, color, and detail – alongside immersive moving audio that will transport you to new worlds.”</p><p>Other streaming apps including Netflix, Disney Plus, HBO Max, Spotify, YouTube, YouTube TV, Amazon Prime Video, Hulu, NBC Peacock, FandangoNow, Twitch, Sky Go, Now TV and Sky Ticket, now available on Xbox One will also be available on the new consoles.</p><p>Vudu, acquired from Walmart in July, delivers over 150,000 new release and premium event movies, catalog films and next-day TV shows as soon as they launch on digital, many of which are unavailable on subscription services.</p>
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                                                            <title><![CDATA[ Microsoft to Debut Next-Gen Xbox Consoles Nov. 10 ]]></title>
                                                                                                                                                                                                <link>https://www.nexttv.com/news/microsoft-to-debut-next-gen-xbox-consoles-nov-10</link>
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                            <![CDATA[ Series X and S to offer Dolby Vision and Dolby Atmos for Netflix and Disney Plus, among other features ]]>
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                                                                        <pubDate>Mon, 21 Sep 2020 10:00:01 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Technology]]></category>
                                                                                                <author><![CDATA[ daniel.frankel@futurenet.com (Daniel Frankel) ]]></author>                    <dc:creator><![CDATA[ Daniel Frankel ]]></dc:creator>                                                                <dc:description><![CDATA[ http://cdn.mos.cms.futurecdn.net/7wBJVmzcn7E9PQZWPFQsH7.jpeg ]]></dc:description>
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                                <p>Microsoft set a Nov. 10 launch date for the next generation of its Xbox gaming console, which will debut in two iterations, the full-featured Xbox Series X and the streamlined, budget-minded Xbox Series S.</p><p>Preorders start Sept. 22.</p><p>Priced at $499, the Xbox Series X is a full-featured gaming console, including high-level gaming computer hardware (an eight-core AMD Zen 2 processor and an RDNA 2-class graphics processor), advanced cooling technology and a 4K Blu-ray player.</p><figure class="van-image-figure pull-right" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xBVC8WsG3xWXaL55njwfvb" name="BAC3871.tech.gamepass.jpg" alt="Microsoft GamePass" src="https://cdn.mos.cms.futurecdn.net/xBVC8WsG3xWXaL55njwfvb.jpg" mos="" align="right" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="pull-right"></p></div></div><figcaption itemprop="caption description" class="pull-right"><span class="credit" itemprop="copyrightHolder">(Image credit: Microsoft)</span></figcaption></figure><p>“While the Xbox Series X will deliver a massive increase in GPU performance and continue to redefine and advance the state of art in graphics with new capabilities such as hardware-accelerated ray tracing, we don’t believe this generation will be defined by graphics or resolution alone,” Jason Ronald, director of product management on Xbox Series X, said in a statement.</p><p>“The team knew they needed to build a next-generation console that could run games in 4K at 60 [frames per second] with no compromises for developers,” he added. “They also challenged themselves to deliver a level of performance once thought impossible on console, including support for up to 120 fps for the most demanding and competitive games.”</p><p>The $299 Series S, meanwhile, offers a more compact, affordable solution for more casual gamers without features such as the Blu-ray player. </p><p>Both models are powered by the Xbox Velocity Architecture, which will deliver faster load times and Quick Resume. Both feature HDMI 2.1, frame rates of up to 120 frames per second, DirectX Raytracing and Variable Rate Shading. Series X and S also support Spatial Sound, including Dolby Atmos, and Dolby Vision via streaming media apps like Disney Plus, Vudu and Netflix.</p><p>Notably, Microsoft is trying to up the affordability factor for its two consoles by creating a 24-month payment plan that bundles in the Xbox Game Pass Ultimate Service. That bundle is priced at $24.99 a month for 24 months for the Series S and $34.99 for the Series X.</p>
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                                                            <title><![CDATA[ Ganjapreneurs Go Over the Top on ‘The Marijuana Show’ ]]></title>
                                                                                                                                                                                                <link>https://www.nexttv.com/news/ganjapreneurs-go-over-top-marijuana-show-405977</link>
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                            <![CDATA[ Ganjapreneurs Go Over the Top on ‘The Marijuana Show’ ]]>
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                                                                        <pubDate>Mon, 27 Jun 2016 17:35:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Marketing]]></category>
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                                                                                                <author><![CDATA[ kent.gibbons@futurenet.com (Kent Gibbons) ]]></author>                    <dc:creator><![CDATA[ Kent Gibbons ]]></dc:creator>                                                                <dc:description><![CDATA[ http://cdn.mos.cms.futurecdn.net/P3PfCTKianE6oDPs2K6Xpe.jpg ]]></dc:description>
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                                <figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="HCrY2aTdz9V5gn2pCXX4B8" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/HCrY2aTdz9V5gn2pCXX4B8.jpg" mos="https://cdn.mos.cms.futurecdn.net/HCrY2aTdz9V5gn2pCXX4B8.jpg" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pull-"></p></div></div></figure><p>It’s been called a <em>Shark Tank</em> for ganjapreneurs, but <em>The Marijuana Show</em>’s producers, Wendy Robbins and Karen Paull, think of their online reality program as more of a dolphin tank. Budding weed capitalists who come in seeking investments for, say, a car with a body made from cannabis or a seed-to-sale inventory system for marijuana dispensaries always get encouragement and help achieving their dreams.</p><p>Starting July 8, Robbins and Paull will see their own efforts pay off with broader over-the-top distribution of the show, on platforms including Amazon Prime, iTunes, Google Play and Xbox. The pair held auditions June 14 in New York for the show’s third season and said going OTT worked for them. “In terms of the [traditional] network model, they pretty much wanted to control the creative and take [us] out,” Paull said. “We want to retain the brand, the marketing, and really the back end is where we make a lot of the money” via relationships with invested companies.</p><p>Feedback from meetings, via show developers, included recommendations to change the name, and “they wanted us to make it [dumber],” Robbins said. “You know, like we are goofy people … and it’s so opposite of what we’re trying to bring in, which is a financial, educated, medicinal show.”</p><p>Half-hour episodes from season 2 will be available on the new OTT platforms first, and the producers said they have pitched outlets including Hulu, DirecTV and Netflix as well.</p><p>To find out where auditions will be held this summer — including in Portland, Ore.; Seattle; and San Diego — and to see a sample of the program, go to <a href="http://www.themarijuanashow.com">themarijuanashow.com</a>.</p>
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                                                            <title><![CDATA[ Microsoft Intros Slimmer Xbox ]]></title>
                                                                                                                                                                                                <link>https://www.nexttv.com/news/microsoft-intros-slimmer-xbox-405618</link>
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                            <![CDATA[ Microsoft Intros Slimmer Xbox ]]>
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                                                                        <pubDate>Mon, 13 Jun 2016 16:45:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Content]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Jeff Baumgartner ]]></dc:creator>                                                                                                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/4dh5FHKPe6ziKRadvg7dje-1280-80.jpg">
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                                <figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="4dh5FHKPe6ziKRadvg7dje" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/4dh5FHKPe6ziKRadvg7dje.jpg" mos="https://cdn.mos.cms.futurecdn.net/4dh5FHKPe6ziKRadvg7dje.jpg" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pull-"></p></div></div></figure><p>Microsoft used its E3 presser to trot out the Xbox One S, a slimmer version of the popular console that will ship this August, start at $299, and support 4K resolution and High Dynamic Range (HDR).</p><p><a href="http://news.xbox.com/2016/06/13/introducing-newest-member-xbox-family-xbox-one-s/">According to Microsoft</a>, the newly designed “robot white” console is 40% smaller than the original Xbox One that owes its svelteness in part to a built-in power supply. Microsoft also removed the dedicated Kinect port from the back of the new console – the Xbox One S will be compatible with Kinect using a new adapter, which connects via USB. Microsoft said it will offer a free Kinect adapter to consumers who own a Kinect for the original Xbox One and plan to purchase the Xbox One S.</p><p>The new console will also support Blu-ray discs and streaming in 4K/Ultra HD thanks to apps from partners such as Netflix and Amazon Video. <em>Gears of War 4</em> and <em>Scalebound</em> will be among the titles that will support HDR.</p><p>The Xbox One S also comes with a new Xbox Wireless Controller with a “textured grip,”  improved signal range, and integrated Bluetooth. The new Xbox Wireless Controller is included with all Xbox One S consoles and will be available worldwide for purchase for $59.99.</p><p>Microsoft said all Xbox One games, accessories and Xbox Live services will work with the new Xbox One S, which will offer storage option of 500GB ($299), 1TB ($349) and a “special launch edition” 2TB version ($399) that will be available in “select markets” in early August. </p><p>Last week, <a href="https://www.nexttv.com/news/sony-s-high-end-ps4-console-support-4k-405582" data-original-url="https://www.multichannel.com/news/sony-s-high-end-ps4-console-support-4k-405582">Sony confirmed that it is developing a “high-end” version of the PlayStation 4</a> that will support games and video in 4K resolution.  Sony, however, is not debuting that device, codenamed “Neo,” at this week’s E3 show.</p><p>Microsoft also announced Xbox Play Anywhere, a program that lets users buy gaming titles digitally that can be played on Xbox One consoles and Windows 10 PCs. <em>Gears of War 4</em> is one of the first games that will support the program.</p>
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                                                            <title><![CDATA[ Gaming Consoles Still Top OTT Video Conduit ]]></title>
                                                                                                                                                                                                <link>https://www.nexttv.com/news/gaming-consoles-still-top-ott-video-conduit-395088</link>
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                            <![CDATA[ Gaming Consoles Still Top OTT Video Conduit ]]>
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                                                                        <pubDate>Wed, 04 Nov 2015 20:30:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Content]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Jeff Baumgartner ]]></dc:creator>                                                                                                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/YLKnTTaheaejKFup4Xhad9-1280-80.jpg">
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                                <figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="YLKnTTaheaejKFup4Xhad9" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/YLKnTTaheaejKFup4Xhad9.jpg" mos="https://cdn.mos.cms.futurecdn.net/YLKnTTaheaejKFup4Xhad9.jpg" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pull-"></p></div></div></figure><p>Gaming consoles remained the top CE device used to access online video content as of the first quarter of 2015, followed by smart TVs, streaming media players, connected DVRs and Blu-ray players, Parks Associates found in a new study.</p><p>But keep an eye out for a potential shift in the months and years ahead. The research firm said about  21% of U.S. broadband homes with at least one Internet-connected CE device use streaming media players as the “primary” platform for online video, up from 12% a year ago.</p><p>Of the platforms, Roku, which just <a href="https://www.nexttv.com/news/roku-launches-4k-model-394318" data-original-url="https://www.multichannel.com/news/roku-launches-4k-model-394318">launched a 4K-capable model</a>, is now the third-most commonly used connected CE device for video streaming (10%), behind Microsoft’s Xbox (14%) and Sony’s PlayStation consoles (13%), Parks Associates said, noting that usage declined for both connected gaming consoles and DVRs, paired with a modest increase for smart TVs (see chart).</p><p>“Streaming media players continue to stake out a growing portion of the connected home,” said Barbara Kraus, director of research at Parks Associates, in a statement about the report -- <em>The Streaming Media Device Landscape</em>. “It is a rapid ascendance for streaming media players, and Roku in particular, especially considering the broad base of gaming console ownership compared to the lower penetration of streaming media devices.”</p><p>The report also found that two-thirds of U.S. broadband households connect at least one device to the Internet. About 20% of those homes own at least one streaming media “cube” player and 8% own at least one streaming stick. </p>
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                                                            <title><![CDATA[ Microsoft, Google Call a Truce ]]></title>
                                                                                                                                                                                                <link>https://www.nexttv.com/news/microsoft-google-call-truce-394208</link>
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                            <![CDATA[ Microsoft, Google Call a Truce ]]>
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                                                                                                                            <pubDate>Thu, 01 Oct 2015 13:45:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Policy]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Jeff Baumgartner ]]></dc:creator>                                                                                                                                                                                                                                                                                            <content:encoded >
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                                <p>Microsoft and Google broke out the peace pipe this week, agreeing to settle 18 patent-related battles that were underway in the U.S. and Germany that involved technologies for WiFi, smartphones, Microsoft’s Xbox console platform and several Windows-powered products.</p><p>"Microsoft and Google are pleased to announce an agreement on patent issues” they said in a joint statement. “ As part of the agreement, the companies will dismiss all pending patent infringement litigation between them, including cases related to Motorola Mobility. Separately, Google and Microsoft have agreed to collaborate on certain patent matters and anticipate working together in other areas in the future to benefit our customers."</p><p>The settlement, <a href="http://www.reuters.com/article/2015/09/30/us-microsoft-google-settlement-idUSKCN0RU2Y220150930">Reuters reported</a>, also drops all litigation tied to Motorola Mobility, the smartphone division that <a href="https://www.nexttv.com/news/google-unloads-motorola-mobility-271129" data-original-url="https://www.multichannel.com/news/google-unloads-motorola-mobility-271129">Google sold to Lenovo Group</a> last year, though Google held onto the bulk of the patents that it originally obtained in its original $12.5 billion acquisition of Motorola Mobility in 2012. Google <a href="https://www.nexttv.com/news/arris-seals-235b-motorola-home-deal-261950" data-original-url="https://www.multichannel.com/news/arris-seals-235b-motorola-home-deal-261950">sold Motorola Home</a>, the set-top and broadband technology unit, to Arris in 2013 for $2.35 billion.</p><p>The agreement announced today doesn’t preclude any future infringement suits, Reuters  added.</p>
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                                                            <title><![CDATA[ Game On Or Game Over for Streaming Consoles?  ]]></title>
                                                                                                                                                                                                <link>https://www.nexttv.com/blog/game-streaming-consoles-392836</link>
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                            <![CDATA[ Game On Or Game Over for Streaming Consoles? ]]>
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                                                                        <pubDate>Fri, 07 Aug 2015 20:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Picture This]]></category>
                                                                                                <author><![CDATA[ thomas.umstead@futurenet.com (R. Thomas Umstead) ]]></author>                    <dc:creator><![CDATA[ R. Thomas Umstead ]]></dc:creator>                                                                <dc:description><![CDATA[ http://cdn.mos.cms.futurecdn.net/BRKRoP9suL4GoVzgWPECa7.jpg ]]></dc:description>
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                                <p>Two recent video distribution announcements about Sony's PlayStation and Microsoft's XBOX One show that the video game console makers are determined to play in the video streaming game.</p><p>Yet according to a couple of recent media reports, gaming consoles may already be losing the battle to other media devices when it comes to offering streaming video content to consumers.</p><p>Sony last week announced it has expanded its rollout of its Playstation Vue streaming television service to all PS3 and PS4 game console owners in Dallas-Ft. Worth and Miami-Fort Lauderdale areas. The two cities join Chicago, Philadelphia, Los Angeles, New York City and San Francisco in offering the nearly 90-channel service, which PS4 owners can buy through a number of price-based tiers.</p><p>Sony’s move came on the heels of Microsoft’s pronouncement that it will provide a subscription-free DVR component for its XBOX One consoles to allow users to record broadcast TV shows starting in 2016.</p><p>The two announcements are the latest attempts for the video game console category to establish itself as a main player in the home entertainment marketplace through the distribution of video content.</p><p>But media analysis company nScreenMedia, found that less expensive video streaming devices such as Roku, Amazon Fire Tv and Chromecast are luring casual gaming fans away from the gaming consoles to access online video content like Netflix and Hulu.</p><p>The report, quoting recent Adobe Digital Video numbers, says that Apple TV and Roku have grown their share of TV Everywhere viewing from fourth quarter 2014 to first quarter 2015, while game consoles like PS3, XBOX One, Wii and others have remained stagnated during the period.  </p><p>Also, the percentage of consumers with video game consoles in their households has declined from first quarter 2014 to first quarter 2015, according to a recent Nielsen Total Audience Report. 46% of households have a video game console compared to 47% during the same period in 2014.</p><p>Video game consoles have declined in Hispanic (54% in 2015 compared to 56%) and Asian American (51% to 54%) households, while Black households have remained steady year to year at 47%, according to Nielsen.</p><p>One silver lining for the category is that consumers who have gaming consoles are increasingly using them to play games and access video content. Gaming console usage increased to 9 hours and 15 minutes during first quarter 2015 compared to 8 hours and 42 minutes during the same period last year according to Nielsen’s Total Audience Report.</p><p>Given the competition from various media devices streaming live and on demand video content, video game consoles may have to play harder to win the hearts and dollars of consumers. </p>
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                                                            <title><![CDATA[ ABC News Launches on Xbox One ]]></title>
                                                                                                                                                                                                <link>https://www.nexttv.com/news/abc-news-launches-xbox-one-388142</link>
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                            <![CDATA[ ABC News Launches on Xbox One ]]>
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                                                                        <pubDate>Thu, 19 Feb 2015 15:15:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Content]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Tim  Baysinger ]]></dc:creator>                                                                                                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/vWaQFAWthgnSzpxr3JH7fg-1280-80.jpg">
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                                <figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="vWaQFAWthgnSzpxr3JH7fg" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/vWaQFAWthgnSzpxr3JH7fg.jpg" mos="https://cdn.mos.cms.futurecdn.net/vWaQFAWthgnSzpxr3JH7fg.jpg" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pull-"></p></div></div></figure><p>ABC News has launched on the Xbox One, becoming the first U.S. news app to take residence on the gaming console.</p><p>The launch is tied to ABC’s coverage of the 87th Academy Awards that will air live on Sunday night. During Oscars weekend, the app will feature clips as well as live streams from ABC’s coverage leading up to the main event, including interviews with nominees and segments on Oscars fashion, trends and history.</p><p>Launch partners include ABC’s owned TV stations and fellow Disney-backed companies Marvel Entertainment and Fusion.</p><p>Users can access up to five simultaneous live streams, including the ABC News 24/7 digital channel. The interface will be refreshed for morning, evening and weekend editions, which will feature specific content tailored to each daypart.</p><p>Read more at <a href="http://www.broadcastingcable.com/news/technology/exclusive-abc-news-launches-xbox-one/138086">B&C</a>. </p>
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                                                            <title><![CDATA[ AMC Series Has 'Humans' Touch ]]></title>
                                                                                                                                                                                                <link>https://www.nexttv.com/news/amc-board-sci-fi-series-humans-384051</link>
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                            <![CDATA[ AMC Series Has 'Humans' Touch ]]>
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                                                                                                                            <pubDate>Mon, 22 Sep 2014 17:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Content]]></category>
                                                                                                                    <dc:creator><![CDATA[ Mike Reynolds ]]></dc:creator>                                                                                                                                                                                                                                                                                            <content:encoded >
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                                <p>AMC is adding another sci-fi drama to its lineup.</p><p>The home to TV’s 18-to-49 drama, <em>The Walking Dead,</em> has reached a deal for Humans, which was initially part of Xbox Entertainment Studios’ portfolio. AMC will coproduce with Shine Group-owned Kudos and U.K. broadcaster Channel 4.</p><p><em>Humans</em> is set in a parallel present where the latest must-have gadget for any busy family is a ‘Synth’ - a highly-developed robotic servant eerily similar to its live counterpart. In the hope of transforming the way they live, one strained suburban family purchases a refurbished synth only to discover that sharing life with a machine has far-reaching and chilling consequences.</p><p>AMC and Channel 4 are scheduled to air the eight, one-hour instalments in 2015. Shooting will start this fall.</p><p>Last July, Microsoft said it would close down XES, an effort to create original content for its gaming consoles, as part of a plan to lay off 18,000 workers.</p><p>"’<em>Humans</em> is that rare sci-fi series that puts the emphasis squarely on the character aspect of the story, and explores the emotional impact that will come with an increasingly blurry line between human and machine. We're thrilled to be working with Kudos and Channel 4, both of whom have shown a long-standing commitment to smart, and deeply original drama series" said Joel Stillerman, executive vice president, programming, production and digital content for AMC.</p><p>”I am proud of the work we have done shepherding <em>Humans</em> to this point, as well as facilitating and ensuring a smooth transition for our friends at Kudos/Shine and Channel 4," said XES president Nancy Tellem.  "While we focus on our future plans, given the show’s production timetable and the support required to guarantee a successful co-production with a shared first window, we wanted to make certain the show found the right home now. We couldn't be more optimistic about <em>Humans'</em> long-term future at AMC.”</p>
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                                                            <title><![CDATA[ Verizon Beefs Up FiOS TV App For Xbox ]]></title>
                                                                                                                                                                                                <link>https://www.nexttv.com/news/verizon-beefs-fios-tv-app-xbox-382828</link>
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                            <![CDATA[ Verizon Beefs Up FiOS TV App For Xbox ]]>
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                                                                        <pubDate>Tue, 29 Jul 2014 20:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Technology]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Jeff Baumgartner ]]></dc:creator>                                                                                                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/8YNUVk6p7pBzKFU4gahdGf-1280-80.jpg">
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                                <figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8YNUVk6p7pBzKFU4gahdGf" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/8YNUVk6p7pBzKFU4gahdGf.jpg" mos="https://cdn.mos.cms.futurecdn.net/8YNUVk6p7pBzKFU4gahdGf.jpg" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pull-"></p></div></div></figure><p>Verizon Communications <a href="http://newscenter.verizon.com/residential/news-articles/07-29-xbox-unleashed-for-fios/">said</a> it has unleashed an updated version of its FiOS TV app for the Xbox 360 and Xbox One that adds 14 live channels to the mix while also enabling access without requiring users to subscribe to Xbox Live Gold. </p><p>Users who tap in will still need to log in with their FiOS TV credentials to unlock the app’s menu of live TV channels.</p><p>With the update, the following channels have been added to the live TV lineup: AMC HD, AXS TV, beIN Sport, beIN Sport Espanol, Bloomberg TV,Cine Sony, Cooking Channel, Encore, Showtime, Showtime Extreme, Sony Movie Channel, Starz, Trinity Broadcast, and Universal Sport. With those factored in, the console app now offers 88 live TV channels, Verizon said.</p><p>In May, Microsoft announced that it would no longer require users to subscribe to the now more gaming-focused Xbox Live Gold service, which runs $60 per year, for most of the entertainment apps delivered via its gaming platform, including Twitch, VUDU, HBO GO, Netflix, Amazon Instant Video, Hulu Plus, Crackle and FOX NOW, among many others.</p><p>For those who stick with a Gold subscription, Microsoft is expanding the titles offered through its Games with Gold program, while also offering exclusive discounts to several titles.</p><p>Here's the live TV lineup that Verizon currently offers via the FiOS TV app for Xbox:</p><ol><li>A&E</li><li>ABC Family</li><li>American Heros</li><li>Animal Planet</li><li>BBC America</li><li>BBC Word News</li><li>BET</li><li>Boomerang</li><li>Bravo</li><li>CARTOON Network</li><li>Centric</li><li>Cinemax</li><li>CMT</li><li>CNBC</li><li>CNN</li><li>Comedy Central</li><li>Discovery</li><li>Disney</li><li>Disney Jr.</li><li>Disney XD</li><li>DIY</li><li>E!</li><li>Epix</li><li>ESPNews</li><li>Esquire TV</li><li>Food Network</li><li>Fox Business</li><li>Fox News</li><li>FX</li><li>Galavision</li><li>H2</li><li>Hallmark</li><li>HBO</li><li>HBO2</li><li>Headline News</li><li>HGTV</li><li>History</li><li>IFC</li><li>Investigative Discovery</li><li>Lifetime</li><li>Lifetime Movie</li><li>Military History</li><li>MSNBC</li><li>MTV</li><li>MTV@</li><li>MTVJams</li><li>Nat Geo Wild</li><li>Nat Geographic</li><li>Nickelodeon</li><li>Nick Jr.</li><li>NickToons</li><li>Oprah Network</li><li>OXYGEN</li><li>Science</li><li>SPIKE</li><li>Sprout</li><li>Syfy</li><li>TBS</li><li>TCM</li><li>TeenNick</li><li>Tennis</li><li>TheHub</li><li>TLC</li><li>TNT</li><li>Travel</li><li>Tr3s</li><li>TruTV</li><li>TVGuide Network</li><li>TV ONE</li><li>TVLAND</li><li>USA</li><li>VH1</li><li>VH1SOUL</li><li>WE TV</li><li>AMC HD</li><li>AXS TV</li><li>beIN Sport</li><li>beIN Sport Espanol</li><li>Bloomberg TV</li><li>Cine Sony</li><li>Cooking Channel</li><li>Encore</li><li>Showtime</li><li>Showtime Extreme</li><li>Sony Movie Channel</li><li>Starz</li><li>Trinity Broadcast</li><li>Universal Sport</li></ol>
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                                                            <title><![CDATA[ Microsoft to Close Xbox Entertainment Studios ]]></title>
                                                                                                                                                                                                <link>https://www.nexttv.com/news/microsoft-close-xbox-entertainment-studios-382584</link>
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                            <![CDATA[ Microsoft to Close Xbox Entertainment Studios ]]>
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                                                                        <pubDate>Thu, 17 Jul 2014 18:30:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Content]]></category>
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                                                                                                                    <dc:creator><![CDATA[ George Winslow (Broadcasting &amp; Cable) ]]></dc:creator>                                                                                                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/66uZbJcQE5tY7qGcfsxcnV-1280-80.jpg">
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                                <figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="66uZbJcQE5tY7qGcfsxcnV" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/66uZbJcQE5tY7qGcfsxcnV.jpg" mos="https://cdn.mos.cms.futurecdn.net/66uZbJcQE5tY7qGcfsxcnV.jpg" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pull-"></p></div></div></figure><p>As part of a <a href="https://www.nexttv.com/news/microsoft-cut-18000-jobs-382576" data-original-url="https://www.multichannel.com/news/microsoft-cut-18000-jobs-382576">plan to lay off 18,000 employees</a>, Microsoft has confirmed that it is shutting down Xbox Entertainment Studios, the company;s ambitious effort to create original content for its gaming consoles, and that it is refocusing its strategies for its Xbox gaming consoles.</p><p>“As part of the planned reduction to our overall workforce announced today and in light of the Xbox vision to focus more on games and gamers, we plan to streamline a handful of portfolio and engineering development efforts across Xbox,” a Microsoft spokesperson noted in an email confirming that the company planned to shut down Xbox Entertainment Studios.</p><p>The spokesperson also explained that “Nancy Tellem, Jordan Levin and some of the XES team will stay on and remain committed to original programming already in production like the upcoming documentary series ‘Signal to Noise’ whose first installment takes on the rise and fall of gaming icon Atari and of course, the upcoming game franchise series ‘Halo: Nightfall,’ and the ‘Halo' Television Series which will continue as planned with 343 Industries.”</p><p>In addition, Xbox will continue to support and deliver interactive sports content like "NFL on Xbox."</p><p>The app partnerships for TV, entertainment, sports and entertainment content will also not be impacted “in any way and remain an important component of our Xbox strategy,” the company explained.</p><p>- Based on reporting by Jeff Baumgartner at <em>Multichannel News</em>.</p>
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                                                            <title><![CDATA[ Microsoft To Cut 18,000 Jobs ]]></title>
                                                                                                                                                                                                <link>https://www.nexttv.com/news/microsoft-cut-18000-jobs-382576</link>
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                            <![CDATA[ Microsoft To Cut 18,000 Jobs ]]>
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                                                                        <pubDate>Thu, 17 Jul 2014 15:15:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Technology]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Jeff Baumgartner ]]></dc:creator>                                                                                                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/mVhCW5kDk6CWjTNMwmmbkj-1280-80.jpg">
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                                <figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="mVhCW5kDk6CWjTNMwmmbkj" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/mVhCW5kDk6CWjTNMwmmbkj.jpg" mos="https://cdn.mos.cms.futurecdn.net/mVhCW5kDk6CWjTNMwmmbkj.jpg" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pull-"></p></div></div></figure><p>Microsoft plans to cut up to 18,000 jobs in the next year, with most of those reductions tied to the company’s recently acquired Nokia unit.</p><p>The coming cuts, representing about 14% of Microsoft’s employee base, would mark the largest layoff in its history. Microsoft said the cuts are necessary to fulfill its plan to “become more agile and move faster.”</p><p>“Our workforce reductions are mainly driven by two outcomes: work simplification as well as Nokia Devices and Services integration synergies and strategic alignment,” new Microsoft CEO Satya Nadella <a href="http://www.microsoft.com/en-us/news/press/2014/jul14/07-17announcement1.aspx">told employees in a message</a> posted Thursday.</p><p>He said the decision will affect about 12,500 jobs in Microsoft’s Nokia Devices and Services unit. On the product end, Microsoft plans to shift “select” Nokia X product designs to become Lumia products running Windows. Today’s Nokia X products, which represent the lower end of the company’s handset lineup, run a version of Android.</p><p>“We will be particularly focused on making the market for Windows Phone,” Stephen Elop, Microsoft’s EVP of devices and services, and the former CEO of Nokia, said in an email to employees, also sent Thursday. “In the near term, we plan to drive Windows Phone volume by targeting the more affordable smartphone segments, which are the fastest growing segments of the market, with Lumia. In addition to the portfolio already planned, we plan to deliver additional lower-cost Lumia devices by shifting select future Nokia X designs and products to Windows Phone devices. We expect to make this shift immediately while continuing to sell and support existing Nokia X products.”</p><p>Microsoft closed its acquisition of Nokia in April.</p><p>Microsoft did not initially spell out how the coming layoffs might affect Microsoft’s Xbox business. In a separate letter sent to employees on July 10, Nadella talked about Microsoft’s commitment to a “mobile-first world,” but also said that Microsoft “will continue to vigorously innovate and delight gamers with Xbox.”</p><p>Speaking at the Code conference in May, Nadella said he had <a href="http://www.theverge.com/2014/5/27/5756062/microsofts-nadella-xbox-isnt-going-anywhere">no plans to sell off the Xbox business.</a> However, <a href="http://variety.com/2014/digital/news/microsoft-reconsiders-original-programming-strategy-for-xbox-1201263982/"><em>Variety</em> reported Thursday</a> that Microsoft is reconsidering its strategy of developing original series for the Xbox platform. Re/code followed with a report that Microsoft <a href="http://recode.net/2014/07/17/microsoft-to-shut-down-xbox-entertainment-studios/">plans to shut down its Xbox Entertainment Studios division</a>, though projects already in production will continue as will the company's plans to create a series about the company's popular Halo gaming franchise.</p><p><strong>Update</strong>: Microsoft <a href="https://www.nexttv.com/news/microsoft-close-xbox-entertainment-studios-382584" data-original-url="https://www.multichannel.com/news/microsoft-close-xbox-entertainment-studios-382584">confirmed</a> that it will shut down the division, adding that its app partnerships for TV, entertainment, sports and entertainment content will also not be impacted “in any way and remain an important component of our Xbox strategy.”</p><p>Microsoft, Nadella said, is already making plans to cut the first 13,000 positions over the next six months. He will “share further specifics on where we are focusing our innovation investments” on July 22, when Microsoft reports earnings.</p><p>Microsoft said the plan will be “substantially complete” by the end of 2014, and fully completed by June 30, 2015. It expects to incur pre-tax charges of $1.1 billion to $1.6 billion over the next four quarters, including $750 million to $800 million for severance and related benefit costs, and $350 million to $800 million of asset-related charges.</p>
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                                                            <title><![CDATA[ Next TV: Xbox Taps Into Large, Expanded User Base ]]></title>
                                                                                                                                                                                                <link>https://www.nexttv.com/news/next-tv-xbox-taps-large-expanded-user-base-375367</link>
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                            <![CDATA[ Next TV: Xbox Taps Into Large, Expanded User Base ]]>
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                                                                                                                            <pubDate>Tue, 24 Jun 2014 20:30:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Xbox]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Will Hagle ]]></dc:creator>                                                                                                                                                                                                                                                                                            <content:encoded >
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                                <p>Santa Monica, Calif.-- During the recent rollout of the next-generation of gaming consoles, Microsoft differentiated itself from competitors by broadening its approach, transforming the Xbox from a gaming platform to a more general-entertainment device. </p><p>Speaking with moderator and <em>Multichannel News</em> technology editor Jeff Baumgartner at the Next LA Summit & Expo here on Tuesday, Xbox Entertainment Studios senior vice president of creative Lydia Antonini explained that the company’s increased focus on narrative content was a natural response to consumer activity. </p><p>“We have over 48 million Xbox users that connect live through our platform globally,” said Antonini. “That’s a pretty big number of people plugged in, and we know what they’re doing.” </p><p>By monitoring activity on the Xbox 360, Microsoft found its users to be regularly viewing content through third-party apps such as Netflix and Hulu. Current users aren't just using the system; they're investing hours into games and other forms of content each day.</p><p>“One of our recent stats is the average Xbox user is on the platform experiencing gaming and entertainment experiences for over five hours a day,” said Antonini.</p><p>With the establishment of Xbox Entertainment Studios a year and a half ago, the company plans to offer its large, engaged audience original television content that aligns with their brand.</p><p>One of the first shows spearheaded by Antonini and her team was <em>Halo: Forward Unto Dawn</em>, a live-action series based on the popular video game franchise. The studio is currently in co-production with the UK’s Channel 4 on a sci-fi drama called <em>Humans</em>, which is expected to be available next year. They’re alsodeveloping a pilot with the comedy collective JASH, which will likely be a variety show that featuring up-and-coming comedians. </p><p>While the studio has primarily focused on producing traditional narrative television, they have a Interactive department dedicated to finding unique ways to keep users engaged with content. Antonini explained that the Xbox One “is a console you turn on and by virtue of turning it on you have a controller in your hand and the expectation is that you can engage with it.” Engagement could mean anything from talking about a show on social media to using the Xbox controller or Kinect to actively influence what happens on the screen. </p><p>Antonini also recognizes the potential of broadening its core base. </p><p>“Ten years ago the Xbox was something that an 18-year-old dude had in his dorm room or basement,” said Antonini. “Ten years later that guy is now 28, they’ve taken that Xbox and plugged it into the TV in the living room.”</p><p>The presence of the Xbox One in the living room could lead to the studio producing broader content for those outside its current core audience. In terms of how the studio measures success of new originals amongst a particular audience base, Antonia explained that they monitor a combination of usage and engagement, but that the success of each show will be different and measurement is an ongoing learning process. </p><p>“As we roll out over the next three to five years we’ll learn what metrics matter,” said Antonini.  </p><p>According to Antonini, the studio’s most difficult challenge has been convincing everyone — from the non-Xbox users in the living room to content creators — how the Xbox can be a different, possibly superior platform for content distribution. </p><p>“So many people are developing content right now across all of Los Angeles. From Playstation to Netflix to Amazon, there’s all these new players. The toughest thing for us is helping people understand what we’re doing on our platform, how it’s different from those places, how we’re like traditional television and how we’re sort of an amalgamation of digital.”</p>
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                                                            <title><![CDATA[ HBO Offers Free Sample of ‘Game Of Thrones’ ]]></title>
                                                                                                                                                                                                <link>https://www.nexttv.com/news/hbo-offers-free-sample-game-thrones-373716</link>
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                            <![CDATA[ HBO Offers Free Sample of ‘Game Of Thrones’ ]]>
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                                                                        <pubDate>Mon, 07 Apr 2014 22:15:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Distribution]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Jeff Baumgartner ]]></dc:creator>                                                                                                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/HaQKTtrSMdL36utdDj9vAk-1280-80.jpg">
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                                <figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="HaQKTtrSMdL36utdDj9vAk" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/HaQKTtrSMdL36utdDj9vAk.jpg" mos="https://cdn.mos.cms.futurecdn.net/HaQKTtrSMdL36utdDj9vAk.jpg" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pull-"></p></div></div></figure><p>HBO is looking to keep the <em>Game Of Thrones</em> momentum going by offering all Xbox users the chance to watch the first episode from season four from April 8 through April 15.</p><p>HBO is offering this free sample of the episode to both HBO and non-HBO subscribers during this period on the Xbox 360 and new Xbox One console. The premium programmer is also opening up access to the episode via online video portals and VOD services from “multiple” U.S. MVPDs during the sampling period , HBO said.</p><p>In addition to <a href="https://www.nexttv.com/news/game-thrones-sets-piracy-record-torrentfreak-373704" data-original-url="https://www.multichannel.com/news/game-thrones-sets-piracy-record-torrentfreak-373704">setting a piracy record,</a> Sunday night’s season four premiere <a href="http://www.broadcastingcable.com/news/programming/game-thrones-draws-largest-hbo-audience-sopranos-finale/130343">generated a Nielsen overnight rating of 6.6 million viewers</a> for the 9 p.m. showing, a 52% boost from the season three premiere and a 23% rise compared to the season three finale.</p>
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