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                            <title><![CDATA[ Latest from Next TV in Videogame ]]></title>
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        <description><![CDATA[ All the latest videogame content from the Next TV team ]]></description>
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                                                            <title><![CDATA[ Verizon: Gaming Gets Big Boost ]]></title>
                                                                                                                                                                                                <link>https://www.nexttv.com/news/verizon-gaming-gets-big-boost</link>
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                            <![CDATA[ Verizon: Gaming Gets Big Boost ]]>
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                                                                        <pubDate>Wed, 18 Mar 2020 00:59:25 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Policy]]></category>
                                                                                                <author><![CDATA[ john.eggerton@futurenet.com (John Eggerton) ]]></author>                    <dc:creator><![CDATA[ John Eggerton ]]></dc:creator>                                                                                    <dc:source><![CDATA[ http://cdn.mos.cms.futurecdn.net/ETjt8sjZcQr97v7yakQ4hP.jpg ]]></dc:source>
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                                <p>Verizon said that gaming appears to be a major source of diversion for folks practicing in-home social distancing. That would make sense given that millions of kids can't go to school. </p><figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QDCqw8LFncd8WpQFEu7iz7" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/QDCqw8LFncd8WpQFEu7iz7.jpg" mos="https://cdn.mos.cms.futurecdn.net/QDCqw8LFncd8WpQFEu7iz7.jpg" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pull-"></p></div></div></figure><p>According to the network's latest week-over-week network report, during peak hour usage, gaming was up 75%. VVPN usage was up by more than a third (see chart), with overall Web traffic up by a little under 20% and video streaming up 12%. Social media use was actually flat.  </p><p>“As we see more and more individuals work from home and students engage in online learning, it is a natural byproduct that we would see an increase in web traffic and access to VPN," said Verizon CTO Kyle Malady. "And as more entertainment options are cancelled in communities across the U.S., an increase in video traffic and online gaming is not surprising." </p>
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                                                            <title><![CDATA[ Cox Says There’s No Paid Prioritization Happening with Its New ‘Elite Gamer’ Broadband Service ]]></title>
                                                                                                                                                                                                <link>https://www.nexttv.com/news/cox-testing-elite-gamer-broadband-service</link>
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                            <![CDATA[ Cox Says There’s No Paid Prioritization Happening with Its New ‘Elite Gamer’ Broadband Service ]]>
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                                                                        <pubDate>Fri, 26 Apr 2019 17:52:29 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Technology]]></category>
                                                                                                <author><![CDATA[ daniel.frankel@futurenet.com (Daniel Frankel) ]]></author>                    <dc:creator><![CDATA[ Daniel Frankel ]]></dc:creator>                                                                                    <dc:source><![CDATA[ http://cdn.mos.cms.futurecdn.net/7wBJVmzcn7E9PQZWPFQsH7.jpeg ]]></dc:source>
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                                <p>Cox Communications is testing a new broadband service designed to improve connection speeds for PC multiplayer gamers, but the cable company insists the service isn’t a manifestation of paid prioritization.</p><p>Atlanta-based Cox began testing the $15-a-month service in Phoenix, Arizona this week, allowing users access to two individual PCs per household. Users must have Cox’s Internet Preferred 100 broadband tier, or faster, and live in the operator’s Phoenix footprint to sign up.</p><p>On a <a href="https://www.cox.com/residential/internet/elite-gamer.html">promotional website</a> viewable for those who punch in Arizona addresses within the Cox footprint, Cox promises "35% less lag, 55% fewer ping spikes and 45% less jitter.”</p><p>“We started testing a Cox Elite Gamer Service this week in Phoenix that uses software to provide a better experience through enhanced internet routing to gaming servers. Following the consumer trial, we’ll evaluate results and determine next steps,” Cox spokesman Todd Smith told <em>MCN</em>.</p><p>Elite Gamer service is actually a white-label repackaging of game technology product <a href="https://www.wtfast.com/">WTFast</a>, which optimizes a user’s connection route through the internet to a multiplayer game.</p><p>“The software routes the player via a more efficient internet path, or virtual private network, to the gaming servers, resulting in an enhanced experience for gamers,” Smith said. “Cox is not managing, prioritizing or throttling any traffic on its broadband Internet service network as part of the service.”</p><p>Smith added that the trial is set to last three months. </p>
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