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                            <title><![CDATA[ Latest from Next TV in Juniper-research ]]></title>
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        <description><![CDATA[ All the latest juniper-research content from the Next TV team ]]></description>
                                    <lastBuildDate>Mon, 24 May 2021 11:58:22 +0000</lastBuildDate>
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                                                            <title><![CDATA[ Gaming to Drive $432 Billion Digital Content Boom ]]></title>
                                                                                                                                                                                                <link>https://www.nexttv.com/news/gaming-to-drive-dollar432b-digital-content-boom</link>
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                            <![CDATA[ The value of digital content is predicted to reach $432 billion by 2026, led by gaming, a whopping 105% increase from $211 billion in 2021. ]]>
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                                                                        <pubDate>Mon, 24 May 2021 11:58:22 +0000</pubDate>                                                                                                                                <updated>Mon, 24 May 2021 13:37:23 +0000</updated>
                                                                                                                                            <category><![CDATA[Technology]]></category>
                                                                                                <author><![CDATA[ john.eggerton@futurenet.com (John Eggerton) ]]></author>                    <dc:creator><![CDATA[ John Eggerton ]]></dc:creator>                                                                                    <dc:source><![CDATA[ http://cdn.mos.cms.futurecdn.net/ETjt8sjZcQr97v7yakQ4hP.jpg ]]></dc:source>
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                                <p>The value of digital content is predicted to reach $432 billion by 2026, led by gaming, a whopping 105% increase from $211 billion in 2021.<br><br>That&apos;s according to a new report from Juniper Research, which factored in pay-per-download revenue, in app content, subscription revenue--including news subscription models expected to fuel some of that growth, and ad spending. Games accounted for 45% of the total.<br><br>The report predicts that there will be more than 3.3 billion game users by 2026, up from 2.7 billion this year. Two big growth areas will be immersive reality headsets and smart speakers, with those two the best opportunities for monetizing the growth in gaming. North America and Europe are predicted to account for the majority of revenue from both of those.<br><br>"Over half of digital content spending will come from smartphones," said report co-author Saidat Giwa-Osagie remarked. "[A]s subscriptions become increasingly competitive, niche areas, such as augmented and virtual reality, will need to be considered when onboarding content partners."</p>
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                                                            <title><![CDATA[ Netflix the Only SVOD Service Growing Among U.S. Mobile Video Watchers, Study Says ]]></title>
                                                                                                                                                                                                <link>https://www.nexttv.com/news/netflix-the-only-svod-service-growing-among-u-s-mobile-video-watchers-study-says</link>
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                            <![CDATA[ Netflix the Only SVOD Service Growing Among U.S. Mobile Video Watchers, Study Says ]]>
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                                                                        <pubDate>Tue, 02 Oct 2018 19:53:34 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Technology]]></category>
                                                                                                <author><![CDATA[ daniel.frankel@futurenet.com (Daniel Frankel) ]]></author>                    <dc:creator><![CDATA[ Daniel Frankel ]]></dc:creator>                                                                                    <dc:source><![CDATA[ http://cdn.mos.cms.futurecdn.net/7wBJVmzcn7E9PQZWPFQsH7.jpeg ]]></dc:source>
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                                <p>While Netflix continues to steadily acquire mobile users across the globe, other SVOD services are actually being abandoned by these smartphone watchers in select regions, a new study by Juniper Research suggests.</p><p>The research company polled 500 mobile video watchers in the U.S., UK and China in September. According to its findings, in the U.S., Netflix was the only service that showed positive retention, with 6.3% more users reporting adoption of the platform vs. those saying they plan to abandon it over the next six months.</p><p>Rival subscription video on demand (SVOD) platform Amazon Prime, however, was in the red at -2.9%, while HBO Now experienced a whopping -19.2% among the U.S. users sampled.</p><p><a href="https://www.nexttv.com/news/u-s-ott-revenue-will-spike-26-to-28-8b-in-2018-report-says" data-original-url="https://www.multichannel.com/news/u-s-ott-revenue-will-spike-26-to-28-8b-in-2018-report-says">Related: U.S. OTT Revenue Will Spike 26% to $28.8B in 2018, Report Says</a></p><p>So just how revealing is Juniper’s sampling? Beyond the fact that the UK research company doesn't express any timelines to its research, it's all somewhat questionable. In February, HBO Now confirmed steep subscriber growth to 5 million users, with the platform being amply distributed through Amazon Channels. And over the spring, Amazon confirmed that its Amazon Prime program—which, in addition to SVOD, includes stuff like free shipping—now has 100 million users.</p><p>For its part, however, Juniper seems to want to make the point that heavy video users are adopting more than one SVOD platform, but are struggling to find the right combination of services.</p><p>“The use of multiple subscriptions suggests that no one provider offers enough to currently satisfy consumers,” said Lauren Foye, who authored the Juniper report. “Juniper finds a growing danger in users reducing, or switching SVOD subscriptions, as monthly fees inevitably rise as a result of ever-increasing content spend; Netflix alone is set to spend $13 billion this year.”</p>
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