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                            <title><![CDATA[ Latest from Next TV in Cryworks ]]></title>
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        <description><![CDATA[ All the latest cryworks content from the Next TV team ]]></description>
                                    <lastBuildDate>Mon, 18 Jul 2016 12:00:00 +0000</lastBuildDate>
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                                                            <title><![CDATA[ Shifting VR Out of the Novelty Stage ]]></title>
                                                                                                                                                                                                <link>https://www.nexttv.com/news/shifting-vr-out-novelty-stage-406392</link>
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                            <![CDATA[ Shifting VR Out of the Novelty Stage ]]>
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                                                                        <pubDate>Mon, 18 Jul 2016 12:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Technology]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Jeff Baumgartner ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ null ]]></dc:description>
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                                <figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VqV6tRzmbP9xcdATR9NtsL" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/VqV6tRzmbP9xcdATR9NtsL.jpg" mos="https://cdn.mos.cms.futurecdn.net/VqV6tRzmbP9xcdATR9NtsL.jpg" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pull-"></p></div></div></figure><p>Watching a surfer zip through a curling wave or experiencing what it’s like when a snowboarder vaults high above a jump have served as nifty entry points to the world of 360-degree video productions.</p><p>Those sorts of experiences may offer a taste of VR, but they still come up short of a meal in terms of storytelling.</p><p>One company that aims to bring more of a narrative focus to the VR picture is CryWorks, a startup backed by veterans of Pixar, Industrial Light & Magic and The Walt Disney Co. CryWorks is coming off a recent round of seed funding led by director Michael Bay’s 451 Media Group, 500 Mobile Collective and WI Harper Group.</p><p>“The main focus of the company is creating original VR content,” said CryWorks founder and CEO Euan Macdonald, a former exec of Lucasfilm/ILM, Pixar, Disney and Electronic Arts, who boasts films from the <em>Star Wars</em>, <em>Jurassic Park</em> and <em>Harry Potter</em> franchises among his credits. Others on the CryWorks co-founding team include chief technology officer Hans Uhlig and chief content officer Kymber Lim.</p><p>“There’s a lot of 360 [degree] VR experiences out there that are truly just that,” Macdonald said. “It’s still quite a novelty for people to look around the video experience.”</p><p>CryWorks will do more than use a VR camera to capture someone skiing down a steep hill, he said. It will use the new medium to create entertaining stories.</p><p>“There’s been very little effort in creating, original, interesting entertainment in 360, mainly because it’s a different way of creating video content,” Macdonald said.</p><p>That also creates challenges for video storytellers accustomed to a two-dimensional canvas, where they can direct the viewer’s eye to the action that is pushing the story forward.</p><p>Though VR allows for 360-degree viewing, Macdonald said it’s still important in storytelling to keep the watcher’s eyes generally focused on a 180-degree field of view.</p><p>“It’s still a more passive kind of lean-back experience, as opposed to a full-on interactive video game,” Macdonald said. “As such, most people are sitting down when they are experiencing this. Having key actions happening behind [the viewer] doesn’t make a lot of sense.”</p><p>Still, there are ways to draw a viewer’s attention, even in a 360-degree environment. Some VR productions use audio cues to tell viewer where new action is occurring.</p><p>“Spatial audio is a big part of how we direct where people should look,” Macdonald said, noting that producers can also use arrows and other graphic cues to direct the viewer’s eyes. “But it can be overused as well.”</p><p>CryWorks has yet to announce its full production slate, but the plan is to focus initially on short-form serial content, including narrative fare as well as some 3D, animated films that take advantage of VR environments.</p><p>Also on tap in the early phases are reality TV-like shows that provide a “fly-on-the- wall” experience. “By starting out with that type of content, we can achieve lower production costs without getting writers involved along with a lot of sets and other costs,” Macdonald reasoned.</p><p>CryWorks has already produced some VR content, particularly around virtual tours. For example, it recently teamed with <em>The Wall Street Journal</em> on a short film that represents a day-in-the-life of a newsroom, including the editorial meetings that determine the day’s coverage down to the printing process itself. It has also worked with Samsung (maker of the Oculus-powered Gear VR headset) on a behind- the-scenes, 360-degree video series with world-renowned chef Daniel Boulud.</p><p>CryWorks is also already expanding beyond content creation. It has also developed an in-house camera capture system that’s optimized for VR. In addition to using that platform for its own means, CryWorks also plans to sell and license it to others and will announce more details later this year.</p>
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                                                            <title><![CDATA[ Virtual Reality Startup CryWorks Lands Seed Funding ]]></title>
                                                                                                                                                                                                <link>https://www.nexttv.com/news/virtual-reality-startup-cryworks-lands-seed-funding-405936</link>
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                            <![CDATA[ Virtual Reality Startup CryWorks Lands Seed Funding ]]>
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                                                                        <pubDate>Fri, 24 Jun 2016 16:08:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Content]]></category>
                                                    <category><![CDATA[Distribution]]></category>
                                                    <category><![CDATA[Technology]]></category>
                                                    <category><![CDATA[Business]]></category>
                                                                                                                    <dc:creator><![CDATA[ Jeff Baumgartner ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ null ]]></dc:description>
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                                <figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="LjRbV7PcpoUxhWvNFygwFj" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/LjRbV7PcpoUxhWvNFygwFj.jpg" mos="https://cdn.mos.cms.futurecdn.net/LjRbV7PcpoUxhWvNFygwFj.jpg" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pull-"></p></div></div></figure><p>CryWorks, a virtual reality content startup backed by vets of Pixar, Industrial Light & Magic, and Disney, said it has scored around of seed funding led by Michael Bay’s 451 Media Group, 500 Mobile Collective, and WI Harper Group.</p><p>CryWorks, based in Los Angeles and San Francisco and founded in 2015, didn’t announce the amount of the seed round, but noted that it has already worked on VR projects for Samsung, <em>The Wall Street Journal</em>, and eSports-focused ESL One.</p><p>The VR-focused startup is led by founder and CEO Euan Macdonald, who is late of Lucasfilm/ILM, Pixar, Disney and Electronic Arts, with credits that include <em>Star Wars</em>, <em>Jurassic Park</em> and <em>Harry Potter</em> films.</p><p>Co-founder Hans Uhlig is CryWorks’s CTO, and is formerly with Lucasfilm/ILM, EA and Polygon. He will oversee the company’s tech development and proprietary capture and production systems and its VR applications.</p><p>Kymber Lim, another co-founder, is the company’s chief content officer, and is late of visual effects houses companies such as Psyop, Digital Domain and Method Studios. She will help with business development, Hollywood/Asia relations and VR production, the company said.</p><p>“Although there are a few high-quality VR content pieces to date, most of them have little incentive for the viewer to keep tuning back in,” Macdonald said, in a statement. “We see an opportunity to build the first VR broadcast network, partnering with other production companies and creating addictive, episodic experiences.” </p>
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